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Welcome to the Naval Craft Wiki!Welcome to the Naval Craft wiki, sailor!Naval Craft is a game by 'Fenomeno Inc.' Based off of the popular app-store game 'Battleship Craft', Naval Craft centers on World War 1, World War 2, and Modern naval combat using a block system with weapons and other accessories. You can build, customize, and battle with your creations in single player missions, or in multiplayer games.
As you might have noticed, Galaxies is made for Battleshipcraft. More specifically, Hansa Battleshipcraft. However, because the game has been removed from the App Store, many more games have become accepted as possible sources of shipbuilding. That said, each game needs a metric in order to determine what kind of ship it is such as a Destroyer or Battleship. This is a list of the games with. There was once a game on the Apple App Store. It was developed by a group called Phyzios. It was called Battleship Craft. The aim of the.
The possibilities are endless! This wiki is designed to be a hub for Naval Craft sailors, builders, and enthusiasts alike, and offers a multitude of resources for both beginner and experienced players. Dive in, make new friends, and rule the seas!.new comment by Comment:Anyone knows why there are elevators on the Helicopter Destroyer? I put the elevators on the purchaseble body and the SH-60s cannot come from the.new comment by Comment: Lepanto class battleship (UP-41). The Lepanto represents an evolution of the Littorio class, with 9 40cm guns in 3 triple.Added photos:.new comment by Comment:That sucks I know the feeling, I've also got some stuff that doesn't fall into any of the categories here.
Maybe just put it under the closets.new comment by Comment:Alive and kicking. Been meaning to show off the many new projects that I've completed, but I've realised there in no actual place to put them.new comment by Comment:Flagship of the fleet Imperatore Augusto leading the 1st and 2d divisions in a battleline. The new battleline, consisting entirely of 5th and 6th gen.Added photos:.new comment by Comment:No it's a completely new model, an Improvement over my old battleships in every way. It's my new 6th gen battleships. Also, long time no see! It's.Added photo:.new comment by Comment:^^Fkya.new comment by Comment:Ooh nice! Is it a rework of your old model?.new comment by Comment:Thanks I will!
Didn't realize you were still around, long time no see.new comment by Comment:As sexy as always. Keep up the great work on your amazing attention to detail!
A brief history is required for this.There was once a game on the Apple App Store. It was developed by a group called Phyzios. It was called Battleship Craft.
The aim of the game was to develop the biggest, most interesting, most powerful, most awesome ships you can imagine and pit them against an AI or another player's creation. You had a variety of parts to complete this goal, ranging from unarmored hull to 600mm armor, lightweight armor and angled hull. Weapons-wise you had everything from 25mm AA/AT guns to a massive triple-barrelled 46cm monster. There were aircraft carriers and of course aircraft to choose from (only 2 types of aircraft were free-to-play, the rest required premium currency, which players were given 5 of for the anniversary of the game).
You could make submarines, battleships, destroyers, cruisers, aircraft carriers, submarines which carried aircraft, aircraft carriers packing the armor and cannons of a battleship. Anything you could imagine, you could make. For a certain time you could even make flying ships through the exploit of a bug, and you could have those packing aircraft.However, sadly, hacks were rampant, bugs and glitches exploited which eventually led to the removal of the game from the app store. Fans begged the devs to put it back, even offering to pay for the game costs themselves. A popular modder went to the extent of forging a letter from Phyzios saying that they transferred the rights of BSC to them, which was promptly stopped by Phyzios and an official notice was given from Phyzios stating that there was no plan of putting it back on the app store because such desperate measures had been taken (the forged letter).Time passed and eventually a half-done clone was put onto the App Store by a company/person/IDontKnow called Jeong Saeng Park.
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It was given a lot of attention by the players of BSC and the quality and content of the game quickly surged. Now Jeong have about twice as much content as Phyzios ever did. I am unsure if Phyzios has heard of the clone or whether there's legal things Jeong went through, but players of BSC finally had another BSC to play. The clone went through a few names before settling on Warship Craft.WSC simply built on top of what BSC had. After the clone was complete, they added unique weapons, parts, aircraft.
They expanded into something even more awesome than BSC ever was. And it is still updated regularly.At the same time, another group called Fenomeno released a game called Naval Craft. While WSC kept BSC's UI, NC had an all-new design, interface, graphics and content.Naval Craft is VERY grind intensive. It's battles always give you the chance to meet the enemy with up to as many ships as they field.
If the enemy brings two submarines and a battleship, it will allow you to bring any three of your ships. In comparison, Warship Craft's multi-ship battles is limited to a single battle where you can bring 3 ships but only directly control one. Naval Craft has a point-of-view system which is, in a word, beautiful and elegant. There are parts such as bridge blocks and periscopes which give you a camera angle as if you were standing in or on that block. A single button allows you to change between camera angles and ships. There is also the ability to have the camera follow a scout plane to get a bird's eye view of the battle and to designate a target from there.NC has fire and smoke effects when hit and the ships don't capsize anywhere near as easily as on BSC or WSC. I have had a ship on 1% health listing heavily to the right, the last AA gun blazing at an approaching torpedo bomber, unable to see anything from the bridge view because of the haze of smoke and fire.
Fun times.In my opinion, Naval Craft is the better game in terms of graphics and content, but Warship Craft has less pay-to-win limitations.Now that that's done, has anybody else out there played any of these awesome games? I highly recommend you give them a try.Starting tips:Don't bother with small guns early game. Get the largest guns possible and grind. In WSC, grind until you can afford a 30.5cm gun, it shouldn't matter whichIn WSC early game, speed is king. Once you get 5k resources, buy an angled boiler BEFORE you buy anything else. This should allow you to reach a speed of 100 knots, which is just over half the possible max speed.When you have a high speed ship, farm the transport fleet mission. Without enough speed to catch up, you will never win that missionSpeaking of max speed, there is a barrier at 196.4 nautical miles per hour (knots), although I have gotten to 196.5 in a fast ship design which bounced off an island.Don't bother with torpedoes until late game when you have ample resources.
The first torpedo tube you can get is expensive and only good as area denial even when used en masse. The triple tube, oxygen tube (AKA Long Lance tube AKA quad tube, P2W) and the more boxy 3-long launchers are much more accurate and longer ranged.If anyone wants to duel my ships in either game, PM or post here. In NC, ships are far far harder to sink and IMO have slightly more realistic graphics and physics.
Both games offer a full shipbuilding experience. Both games are quite limited in regards to aircraft, however, if you're willing to pay-to-win, Naval Craft offers modern aircraft and weapons and helicopters/VTOL gunships. In both games, torpedo bombers and fighters are both bought with premium currency, but WSC offers a sub-par biplane fighter for non-premium currency and NC offers scoutplanes with the aforementioned camera view.Weaponswise, WSC has a more F2W experience, offering from a 7.7mm AA machine gun to a 46cm triple gun. WSC has a premium 4-use missile launcher and a non-premium single-use cruise missile for F2P. Both missiles are limited to 16 uses per ship (4 prem launchers AND/OR 16 cruise missile launchers). In NC, all missiles are premium, the 46cm is premium. However, NC has a much more extensive choice of AA weapons.
In NC, the only non-premium torpedo tubes you can get are the single and double mount, all the others (quad and 5x tube housings, all homing ones) are premium. In WSC, you have a 450mm torpedo tube, which is shortranged and about as accurate as firing a sheet of paper from a cannon. Then there are 533mm tubes, which are longer ranged (8km), more powerful and pinpoint accurate.
Then you have a triple 610mm tube, which is nearly as accurate as the 533, but has a spread of 3. The only tube which works underwater is even more powerful, accurate and pricey. The only premium torpedo tube launcher is a 4-tube oxygen propelled torpedo tube launcher.A note on NC torpedo tubes: They do not fire the same way as WSC torpedo tubes. In WSC you install it the same direction you want to fire, in NC it shoots to either side of where you install it.NC has a lot more weaponry.NC has a lot more grind. The easiest grind for me has been getting 2 28.3cm german triple cannons on one battleship, 4 14cm guns (2 L.
Cruiser, 2 ordinary) on the default ship and then a custom destroyer with a 14cm gun and a torpedo tube.By comparison, in WSC the easiest grind is probably duelling the Langley. It's the only carrier which has no defensive escort and a small, fast ship can evade the 2 bombers and 4 biplane fighters. Torpedoes can quickly end this duel, utilised point-blank akin to a battering ram.In WSC, an angled boiler on the $1200 Skeleton with 200mm armor can get near max speed very easily, but turning stability suffers.
Use this vs the Langley duel. Sorry, looks like you're out of luck. I'd love autoshooting too, but unfortunately it's not part of the game. It's a big part of the game, aiming manually is. I loved that about the original BSC.
In the original, there was a series of missions where you took manual (1st person, had control of shot power, elevation, slew, etc) control of a Mk45 5-inch gun and shot at targets in a range of different scenarios for medals and gold.For those who don't know, having medals increases accuracy permanently. The more missions you complete, the more accurate your shots are. In WSC these are stars and in NC they are just labelled 'Experience' in the help menu. However, they can only be gained once; completing the same 3-medal mission twice will not give you six medals.
If you complete a 3-medal mission once at 1-medal completion then do it at 3-medal completion, you will have 3 medals, not 4. This makes it important to clear as many missions as possible. It's no use having 46cm guns if you can't hit anything with them.EDIT: In NC it does, in fact, stack. My bad there.
I've found that in WSC there's kind of an upper limit to how graphically good your ships can be. In NC, ships can look absolutely beautiful.Grinding tips: The triple destroyer day battle gives you 300 gold for about 1 min of play. With 3 ships armed with 3-4 guns each it's a cakewalk.In other news, I added schurzen to my battleship and now have an issue where if one of the schurzen takes too many hits, it will end up capsizing the boat. Schurzen are wonderful, especially with the microblocks from the latest update. You can have nine 2x0.5x0.5 blocks end-on-end followed by a screen of 2x0.5x0.5 blocks which intercept torpedoes and low-flying missiles. Tested with 40cm guns, the schurzen can take an absolute beating.
In fact, no matter how many times I hit a purpose-made target with a full broadside, only the schurzen ever got damaged.For reference my battleship has one 40cm double gun, two 28.3cm German triple guns and one 8' US triple gun with a Yamato chimney and the 1000 gold chimney. I used to line up 14cm guns on the schurzen, but eventually put them on my sub-hunter, a hand-copied replica of the Yahagi from the shop with worse guns and a single torpedo tube in place of the double and 4 destroyer engines.Will post pics if wanted. I know it's a sub-optimal design, but it kinda works. When I save up enough armor blocks and good engines, I'll remake the battleship, currently called HMAS REDACTED It's the battleship hull from the shop with a hull-block citadel designed by me (which is why it's bad ) 40cm mounted forward and hugging the citadel, a double 5' flak AA between that and a 28.3 superfiring over the 8'. Aft there's a catatult and a 28.3 mounted as far back as possible.
It's butt-ugly, but gets the job done.
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